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Posts Tagged ‘Presto’

Why We Need a $3000 GPU

I can’t help but say that I’m really excited about the new Godzilla movie coming out next month. As a kid, I grew up on the old Godzilla films, had a decent number of action figures, and shared in the disappointment that was the 1998 remake. What I’m seeing now looks like a great homage to the old 1954 monster. This long lead-in would no doubt beg the question of what any of this has to with NVIDIA’s Titan Z. While $3000 sounds like a lot to average PC users, this card is a huge release for the movie industry. Pixar may be a name you have already heard of, but just in case you haven’t, they really are the “undisputed king” of animation. The reason why they’ve turned out so many good movies is their attention to detail. Ever since the movie Brave, Pixar has been using their own animation system called Presto. This system allows their animators to animate in real time. The included demo video above is worth a watch, and showcases some interesting details. While working on Sully from Monsters University, the animators from Pixar had to render 900,000 hairs in real time. Each hair has 4 points! That’s a total of 3.6 million points the system is running and all of these hairs run entirely on the GPU, not to mention all of the other objects going on in the scene. What was the secret weapon behind all this power? Why none other than NVIDIA’s Quadro K6000. The K6000 is an impressive card. It has 12 GB of on-board memory a...





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