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Posts Tagged ‘pc’

Be Quiet! Gives their case a name.

It finally has a name…. At this past Computex in Taipei, Be Quiet! surprised many of us by showing off a custom design case. Nice clean lines, angled top cover, smooth front surface, matte black paint job with a bright contrasting orange trim and out cropped feet, did wonders for creating a bit of buzz. The case with no name would be their introduction into the already crowded and competitive chassis market. This is a divergence from Be Quiet!’s bread and butter, performance fans and power supplies with whisper quiet operation. We should have been expecting Be Quiet to join in the fray as noise reduction among enthusiast reaches epic importance, what better way to start a silent system other then the body that will hold everything else. There has been some speculation on the naming of this mystery chassis based on Be Quiet!’s previous products such as the Shadow Rock, Dark Rock, Dark Power, Silent Wing and Shadow Wing, true to form, Be Quiet! drops the name right in the middle of their naming convention, “Silent Base 800”. Why Silent Base 800? I would guess that it is silent, past that I have no clue. Guess we will have to wait until October, the expected release date, to find out more. What we do know is that it will be available in Black/Black, Black/Silver and Black/Orange (Just in time for Halloween). Surprisingly there is no mention of a Black/Red affair to coordinate with the vast majority of boards sold today. I leave you to check out t...



Microsoft Responds to Mantle with DirectX 12

DirectX hasn’t seen an update for a very long time. PC gaming on the other hand, has seen some very interesting changes over the past years, but more significantly in recent times would be the Steam Machine and AMD’s Mantle technology. These two offer a direct competition to Microsoft so it’s no surprise that they’ve had to find a way to respond and quickly. Without going into too much of the speculation that’s already out, it seems that DirectX 12 may well be a direct response to Mantle technology. The Steam Machine obviously offers competition, but it also requires that games be designed to run for a Linux based OS and is less likely to fill the niche for work at home procedures. Mantle could be much scarier for Microsoft, because if game developers design to it, there could be very little need to upgrade to a new version of Windows while still enjoying peak performance from the latest AMD graphics cards. To modestly explain why this works, Mantle allows more graphics processing to go straight to the GPU rather than having to use the CPU as the middle man. Still run Windows 7? No big deal because you have the latest AMD drivers with Mantle software. DirectX 12 hasn’t revealed details yet, but if it tries to garner the same kind of performance that Mantle does, it will be easier for Microsoft to pin it to newer versions of Windows, forcing consumers to upgrade in order to keep peak performance out of their hardware. While this all ma...





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