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Posts Tagged ‘Mantle’

First DirectX 12, Now Vulkan

About a week ago, I posted my thoughts on AMD putting an end to Mantle and what that could mean for DirectX 12. While I was pretty excited, some people were quick to remind me that while DirectX 12 is low-level, it’s still proprietary. Well the good news is that I only had half of the story. Not only was AMD pointing developers to DirectX 12, but they also started pointing them to the new API from Khronos Group, Vulkan. For those unfamiliar with the Khronos Group (as I was a few days ago), they are the people responsible for OpenGL. In short, this API was originally designed for graphics workstations and while it could be used for gaming purposes, the code was built up over the span of 20 years making it difficult to program to. OpenGL ES was cleaner, but was only designed towards mobile devices. This is where Vulkan comes in. Vulkan has taken the best and brightest features of Mantle and brought the “close to the metal” concept to a completely open and cross-platform API. To put it simply, what DirectX 12 is accomplishing for Windows, Vulkan should be able to accomplish for pretty much every major graphics player in the industry including the Big 3 (INTEL, AMD, NVIDIA). Those of you who wanted something non-proprietary; it looks like you got it and it isn’t fragmenting the industry, which was a concern back in the early days of Mantle. The other really interesting thing about Vulkan is what it could mean for the future of SLI and Crossfire. Rumors ...



DirectX 12 Looking Better with an End to Mantle

News just arrived that AMD is ending the Mantle API and directing developers to start working towards DirectX 12 instead. I’m sure the thought that comes to everyone’s mind is, “What on earth is going on!?!” When I first saw the end to Mantle, even I was slightly disappointed but as that segued into the appeal to start using DirectX 12, I felt the rush of excitement again. It may not seem like it, but I have a feeling this is really good news for what’s in store for the future of gaming. Let’s review what’s been happening in the API world a bit. A couple years back, Mantle starts claiming how it can boost performance on AAA titles and as results start flowing in, the potential for the gaming industry looked promising even if more work was needed. Fast forward to GDC 2014 and Microsoft announces DirectX 12 coming to the next version of Windows. What everyone was scratching their heads at was the inclusion of AMD, along with NVIDIA, INTEL and QUALCOMM, as one of the major supporters for the new Microsoft API. Why would AMD support something that was seemingly in direct competition with Mantle? Now, it looks like AMD saw potential to get in on the ground floor, which not only allowed them to make sure performance was going to reach their standards, but also allowed them to determine if they needed to spend resources keeping Mantle in the mix if their GPUs could benefit just as well from DirectX 12. So is this good news? At first, it ...



AMD FX-8370 & FX-8370E Processor Review

  Introduction   We all know the woes AMD and their fans have been dealing with over the last few years so we will not be hashing that topic again. We will instead focus on the updated line for what they are, a place holder. They are designed to hold the interest of fans, budget shoppers and gamers until further notice. There have been no grand design changes that will suddenly put AMD on top of the performance heap. Instead, this is a product to cover those that have yet to make the switch from an older AM3 or AM3+ CPU or even a lesser CPU in the current AM3+ product stack. There is also a shift in how the FX series chips line up to the competition. We will move right into the overview and benchmarks that cover the new FX-8370 and FX-8370E 8 core CPUs.   Press Release   Introducing AMD FX Optimized for Power and Efficiency Multi-core processing is the future. Game engines are being designed to do more at a time; particle effects, physics calculations, light rays, and shadows are growing progressively more complex by the day. Large-scale computing now relies more on the overall throughput of parallelism than the singular speed of CPU cores. Today, AMD FX-Series CPUs return to push the boundaries of value to the high-performance desktop platform – introducing the speed-optimized 125W AMD FX-8370 and power-optimized 95W AMD FX-8370E and AMD FX-8320E processors. Featuring the “Piledriver” x86 core architecture, all of our new FX solutions feature...



Microsoft Responds to Mantle with DirectX 12

DirectX hasn’t seen an update for a very long time. PC gaming on the other hand, has seen some very interesting changes over the past years, but more significantly in recent times would be the Steam Machine and AMD’s Mantle technology. These two offer a direct competition to Microsoft so it’s no surprise that they’ve had to find a way to respond and quickly. Without going into too much of the speculation that’s already out, it seems that DirectX 12 may well be a direct response to Mantle technology. The Steam Machine obviously offers competition, but it also requires that games be designed to run for a Linux based OS and is less likely to fill the niche for work at home procedures. Mantle could be much scarier for Microsoft, because if game developers design to it, there could be very little need to upgrade to a new version of Windows while still enjoying peak performance from the latest AMD graphics cards. To modestly explain why this works, Mantle allows more graphics processing to go straight to the GPU rather than having to use the CPU as the middle man. Still run Windows 7? No big deal because you have the latest AMD drivers with Mantle software. DirectX 12 hasn’t revealed details yet, but if it tries to garner the same kind of performance that Mantle does, it will be easier for Microsoft to pin it to newer versions of Windows, forcing consumers to upgrade in order to keep peak performance out of their hardware. While this all ma...





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