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Posts Tagged ‘DirectX 11’

DirectX 12 is a Great Thing for AMD

And everyone for that matter! But let’s not harsh on my sacrifice of proper grammar for stylistic writing when we can focus on good things from DirectX 12. I’m a firm believer that by the end of next year, DirectX 12 and Vulcan are going to be taking the gaming world by storm. I got a chance to play around with Fable Legends and the graphics were down right amazing! Techspot recently did a comparison of DirectX 11 and 12 to show the FPS gain from a couple of different configurations in Ashes of the Singularity. While the improvements were nice overall, there were some particular gains with FX CPUs that I’ve been waiting to see for quite some time now. Let’s start with the bad news. DirectX 12 is not Bulldozer’s salvation. If anything DirectX 12 is the final nail in that coffin, in the sense that new architecture is long overdue. Shifting away from single-thread performance was never a good move. I still believe AMD was on the right track in that we needed to move to more utilization of multi-threading, especially in gaming, but that shouldn’t have been at the sacrifice of single-thread. Zen is looking to solve these issues, but these initial results are showing an 8350 struggling to keep up with an i3. Even though the i3 is later gen, we’re still talking about a low budget range CPU beating out an enthusiast one for gaming. Now that we got that out of the way though, let’s get on to the good news for AMD. We still have only o...

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