Posts Tagged ‘Anti-Aliasing’
In My Humble Opinion I see a fair share of collective groans when Nvidia announces a proprietary feature. The RTX series of cards introduced DLSS, as well as Ray Tracing. Even though the company has been incredibly excited about the new features, many consumers and reviewers are claiming they aren’t a big deal. I get it. PhysX was meant to bring immersive gaming experiences to the action. However, I noticed some heavy gaming lag when tons of particles were flying. Why is Ray Tracing any different?