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Video Cards
Komodo Luxury Edition

SWIFTECH Unveils New Komodo Blocks for GTX 1080 & 1070

As expected, it didn’t take long to start seeing waterblocks on the market for NVIDIA’s new pascal GPUs. SWIFTECH is already killing it with their new Drive X2 series of AIO coolers, and the new Komodo waterblocks look like they’re no exception either. Since Pascal seems to have kept the overclocking potential of the previous generation, putting a 1080 or 1070 under liquid is bound to unlock a ton of potential. On top of all of that, SWIFTECH is using the ALED technology to add a nice flare to their design. Check out the full press release below for more info and pictures! Swiftech Unveils New Komodo Waterblocks for NVIDIA Geforce GTX1080 and GTX1070 Flagship Graphics Cards Long Beach, CA, June 12, 2016 – Rouchon Industries Inc., dba Swiftech® (OTC Pink Current: RCHN), today announced the release of their next generation Komodo waterblocks for NVIDIA Geforce GTX1080 and GTX1070 flagship graphics cards. “The Komodo product line is divided into two versions,” says Gabriel Rouchon, Swiftech’s Chairman of the Board. “The competitive ECO line featuring an all acrylic housing and chrome base plate, and the Luxury Edition featuring an acrylic core, dressed with silky black aluminum top and back plates, chrome base plate, and lit with new generation multicolor ALED technology – that is compatible with the brand’s AIO light color controllers.” The addition of ALED technology to the Komodo waterblocks will allow enthusiasts to light up their e...



ASUS Strix

ASUS ROG Strix GTX 1080: GPU Fan Headers Say What!?!

The GTX 1080 has been making a wave ever since it’s release last week. FinFET is finally here and the wait has been entirely too long! NVIDIA released their own Founder’s Edition that left most of us thinking that we’ll just wait until the manufacturers bring their own variants out, but sometimes it can feel like we already know what we’re going to see. However, ASUS surprised me with a feature that sounds like the perfect combo for a high end GPU with the addition of a fan header on the board. You’re probably thinking I’ve lost it at this point. “You’re seriously getting excited about a fan header!?!” Just bear with me for a sec! Admittedly, this isn’t the kind of feature the majority of users should be particularly concerned about. The ROG Strix has plenty of other things going for it anyways so I’m sure it’s going to be a much coveted card. Where this excites me is in the fact that I’ve been a SLI/Crossfire user for many years now. I understand all the impracticability of it, but what will never change is the fact that I think a computer looks 500 times better with two cards. Unfortunately, these configurations also generate a lot more heat. Under an intensive load, the GPU fans can get revved up pretty high and even though your computer can stay quiet at idle, loads can bring more fan noise than desired. Most of the time, my case fan speeds are set in stone at a level that doesn’t bot...



slides16

NVIDIA Keeps saying Async Support…

“You keep using that term. I do not think it means what you think it means.” Inigo Montoya. Before anyone gets upset about my rant, I want to mention that AMD has been just as guilty of marketing hype. That’s what Pascal’s Async Support is looking like it amounts to and I’m getting tired of companies using our politician’s tactic of repeating the lie to try and convince “dumb” consumers to believe it. A.) We’re smarter than that. B.) The GTX 1080 is such a great release that it doesn’t need false hype to brag it up! Admittedly, while the technicality of the matter could actually mean the 1080 has Async support, it’s beginning to look like NVIDIA is using some marketing tricks to smokescreen what’s really going on. A benchmark came out showcasing various tests with Ashes of the Singularity and a GTX 1080. While Pascal fared better than Maxwell, the results aren’t particularly good. In some cases, we see the performance drop again from DirectX 11 and the gains that were made were practically unnoticeable. The key quote from WCCF in understanding how Pascal supports Async is here. ” Dynamic load balancing and improved pre-emption both improve the performance of async compute code considerably on Pascal compared to Maxwell. Although principally this is not exactly the same as Asynchronous Shading or Computing. Because Pascal still can’t execute async code concurrently without pre-emption. ...



GTX1080_Web_GF-1200x627-7-OG

NVIDIA GTX 1080 Review Round Up

You might be wondering why there was so little news on the site about the upcoming Pascal GPUs from NVIDIA. That’s mostly because the info was pretty iffy most of the time. The great thing about the hardware industry is that new releases can be very exciting, but they can also be over-hyped. I sat back for some time trying to determine if and what I should be covering about this release, ultimately deciding to wait until the reviews came in. Well, they’re in, and the GTX 1080 is a monster of a GPU! Overall, NVIDIA looks like they really outdid themselves on this one, which is impressive considering how well they outdid themselves with Maxwell. The 1080 achieves performance that’s almost impossible to believe and is certainly a worthy successor to the previous 900 series architecture. The only head scratcher that has some reviewers questioning it is in the high price of the founder’s edition. Outside of that, NVIDIA has knocked it out of the park. Here’s a list of reviews that have released already so that you can easily browse through them at your leisure. GTX 1080 Reviews http://www.pcgamer.com/gtx-1080-review/ http://www.techspot.com/review/1174-nvidia-geforce-gtx-1080/ http://www.guru3d.com/articles-pages/nvidia-geforce-gtx-1080-review,1.html http://www.tomshardware.com/reviews/nvidia-geforce-gtx-1080-pascal,4572.html http://arstechnica.com/gadgets/2016/05/nvidia-gtx-1080-review/ https://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_1080...



Leadtek launches Quadro M2000 delivering Excellent Experience for Accelerating Product Development and Content Creation Workflows

  Taipei, Taiwan, April 20, 2016   LEADTEK, the authorized channel partner of NVIDIA professional graphics card in the Asia-Pacific region, releases NVIDIA Quadro M2000 featuring an NVIDIA Maxwell-based GPU, 4 GB of ultra-fast on-board memory, and the power to drive four 4K displays natively. It provides industry-leading performance in the mid-range segment, giving designers the performance and features they need to realize their designs.   The NVIDIA Quadro M2000 has 768 CUDA cores, powered by the latest NVIDIA Maxwell architecture and 4GB of DDR5 GPU memory with fast bandwidth up to 106GB/s that delivers up to 2x the visualization performance of the previous-generation product. This makes it an excellent choice for artists, animators, and editors to accelerate product development and content creation workflows that demand fluid interactivity with complex models and scenes.   Designed for stability, Quadro M2000 supports the latest OpenGL, DirectX, Vulkan, NVIDIA CUDA standards, and certification with over 100 professional applications by ISVs to ensure hardware compatibility. Plus, creative professionals can tap into this increased performance—as well as hardware HEVC (High Efficiency Video Coding) encode and decode engines—allowing professional applications to rapidly create and display high-resolution videos.   The Quadro M2000 is the perfect balance of superb performance, compelling features, compact form factor, and price, delivering incr...



Colorful Introduces the High-End iGame GTX980 Ti KUDAN Graphics Card

Colorful Introduces High-End iGame GTX 980 Ti KUDAN Graphics Card  Experience the best with the most powerful GTX 980 Ti from Colorful   April 18th , 2016, Shenzhen, China – Colorful Technology Company Limited, professional manufacturer of graphics cards, introduces its most powerful GeForce GTX 980 Ti graphics card with the iGame GTX 980 Ti KUDAN featuring a revolutionary hybrid cooling solution to deliver extreme cooling for the best gaming experience. Maximum Cooling Performance The iGame GTX 980 Ti KUDAN features a unique custom-cooler from Colorful integrating powerful heatsinks with an integrated watercooling loop to deliver unsurpassed thermal dissipation. Five heatpipes carry heat away from the GPU and disperse it to the densely packed fins and the integrated water-cooling loop kicks in when extra cooling muscle is needed. Full-time GPU thermal monitoring gives smart control over when the integrated liquid cooling system operates. The integrated watercooling solution allows further expansion where you can add a custom watercooling loop to the Colorful iGame GTX 980 Ti KUDAN’s integrated cooling pump/block. Instant Overclocking Bring your iGame to the next level with a press of a button! Press the Overclocking Key and you get an instant overclock of up to 1304Mhz Boost frequency for increased performance, giving you a more fluid and responsive experience in resource-intensive games.  Colorful iGame Innovation Silver Plating Technology (SPT) – this techn...



Leadtek Quadro M6000 24G- To tackle the most challenging visual computing tasks effortlessly

To tackle the most challenging visual computing tasks effortlessly Quadro M6000 24GB is right there   Taipei, Taiwan, March 25, 2016 LEADTEK, the authorized channel partner of NVIDIA® professional graphics card in the Asia-Pacific region, today releases NVIDIA® Quadro® M6000 24GB featuring the industry’s largest 24GB on-board graphics memory, multiple 4K displays and ecosystem interfaces to provide the ultimate visual workspace for maximum productivity. It gives you the extreme performance to take on your biggest visualization challenges. The NVIDIA Quadro M6000 24GB powered by the latest NVIDIA Maxwell™ GPU, the industry’s largest on-board graphics memory, and optimized software drivers for professional applications. Moreover, it supports four displays natively with resolutions of true 4K. Artists, animators, and editors can now work in real-time on their most complex projects with multiple layers and advanced effects. Plus, product designers and engineers don’t have to compromise on model complexity or image quality when working on large assemblies; they can now integrate interactive, physically based rendering and simulation to evaluate product design and functionality in entirely new ways. The NVIDIA Quadro M6000 24GB lets you work with larger models, scenes, and assemblies and improves interactive manipulation performance during design, visualization, and simulation. Whether you’re developing revolutionary products, telling spectacularly vivid visual sto...



AMD Fx

Is the New AMD Right Around the Corner?

Rumors are flying everywhere about Polaris, Pascal, Zen and even Kaby Lake. While I love following the rumors, not much is being leaked that gives a concrete idea of performance, price, etc. What is catching my eye is what AMD is doing right now. Last week gave us the release of the 16.3 drivers. The release schedule on these drivers is certainly improving, but what really caught my eye was some of the fixes. The bug list is getting smaller and that’s the kind of improvement enthusiasts like to see in drivers. We have to wait for Polaris and Zen to know if AMD’s financial future will look brighter in the years to come, but the things I’m seeing now indicates that they are already turning things around for the better. I already touched on the 16.3 Crimson driver, but I will elaborate further on that. The bug fix I’ve been closely watching is one that involved AMD GPUs losing their clock speed settings during use. This is kind of a big deal and I was fairly certain this was affecting those who were overclocking their video cards. March’s driver fixed that issue and it’s off the list of known issues. In fact, the known issues seem pretty minor now, with most issues related to new game releases. There is the issue of the Gaming Evolved app causing games to crash that I’m hoping get’s resolved soon, but that’s mostly because it keeps crashing my WoW. At least it’s easy to close for temporary fix but for those who use...



Hitman Taking a Contract on Asynchronous Shaders

AMD has been talking up the Asynchronous Compute Engines pretty much since DirectX 12 has been announced. In short, these are hardware components in AMD GPUs that can hopefully be leveraged to add significant performance in games. We’ve been waiting for the final say for some time and while certain Beta releases have shown some promise, it’s only official releases that will not only prove the benefit of Asynchronous Shaders, but will also help determine how legit DirectX 12 is for being the next big thing for gaming. AMD just shared some info that Hitman has been working specifically with them to take advantage of their Asynchronous Shaders and it looks like we have about a month before the official release date. Whether or not Hitman is your kind of game, this will certainly be a big moment in the PC gaming industry. So keep your eyes peeled because March 11th is the official release day for Hitman and I’m sure tech sites will be looking into the performance with DirectX 12 and various AMD and NVIDIA GPUs. Below is the full statement from AMD. AMD is once again partnering with IO Interactive to bring an incredible Hitman gaming experience to the PC. As the newest member to the AMD Gaming Evolved program, Hitman will feature top-flight effects and performance optimizations for PC gamers. Hitman will leverage unique DX12 hardware found in only AMD Radeon GPUs—called asynchronous compute engines—to handle heavier workloads and better image quality with...



P1010590

Everything else we saw at CES 2016

Intro CES was a ton of fun and we already saw a ton of great releases coming up. Now it’s time to sum up the rest of what we could get to. Some parts of the show may not have been as relevant to high end computer components as others, but it didn’t stop the exhibitors from showing us some impressive feats. If you want to jump to a specific page, just click on the exhibitor below to take you straight there, or you can see each one by going through each page. So without further ado, here’s the rest of what we were able to see at CES 2016!   ADATA MSI INTEL NZXT CREATIVE D-LINK MYCHARGE



Gigabyte CES 2016 (13)

GIGABYTE has Great New Motherboards and Laptops at CES 2016

GIGABYTE had an extremely impressive show floor this year at CES. It seemed like they showed off everything they had and quite frankly, I was blown away at how top-of-the-line all of their products seemed. One of the most intriguing releases coming up that I got to see personally were some new AMD boards coming with the AM3+ socket, but there were also some amazing overclocking boards on the INTEL side as well. No matter what I looked at, I was thoroughly impressed so let’s start diving into more details about what GIGABYTE showed us at CES 2016. Let’s begin with two AM3+ boards that GIGABYTE is releasing. The GA-990FX-Gaming looks like the high-end AMD motherboard users have been waiting for for some time now. It actually has a full 8 phase power system to handle high end CPUs like the 9590. It has NVMe support as well as an M.2 socket. The heatsinks look nice and the heatpipe running across them will help dissipate the heat further. The PCIe slots are reinforced like their other gaming boards, and it also includes the Killer LAN with the AMP-UP audio. This board has everything a 9590 user will most likely want, with little that isn’t useful. The AM3+ is going by the wayside, but we probably have almost a whole year before we see Zen. Most AMD users are budget conscious anyways, so with an MSRP of $149.99, this board is at a perfect spot for users who still want quality and features. I feel like this board is going to own the AM3+ market from here on out...



AMD Updates the Price of the Fury Nano to $499

The Nano was quite an interesting release from AMD. The small form factor and power efficiency made it a great fit for mini-ITX systems, but the performance was surprisingly close to the full-fledged Fury X cards. It’s a hard card to beat when compared to other small cards, but the price was still at a premium side. Now the price is not only much better for the Nano, but it’s at a very competitive point for other full sized cards as well. AMD just announced that the Nano will dropped to $499 and that’s a great price for this card. It puts it at a very competitive point with the GTX 980 but the 980 isn’t going to easily fit in a small system. This is an interesting move from AMD but I have to admit, I think consumers are going to eat this one up. Check out the AMD link below for more details on the R9 series and there’s a Newegg link so you can easily keep track of when those prices hit the retail space. http://www.amd.com/en-us/products/graphics/desktop/r9 http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&IsNodeId=1&N=100007709%20600566293



BIOSTAR Announces GeForce Gaming GTX 750 Ti OC Graphics Card

BIOSTAR GeForce GAMING GTX 750 Ti OC: The Gamer Graphics Card More performance for the gamer advantage  December 17th, 2015 Taipei, Taiwan – BIOSTAR is proud to bring gamers the best in performance and value and brings both to gamers with its GeForce GTX 750 Ti graphics card for mainstream gaming. Powered by the high-efficiency Maxwell architechture, the BIOSTAR GeForce GAMING GTX 750 Ti OC delivers stunning visuals with low power draw. Complimented by 2GB of GDDR5 on a 128-bit wide bus, you can play the latest games smoothly thanks to this Special GAMING OC revision designed to meet competitive gamers’ needs, its 640 CUDA cores are factory overclocked to 1127Mhz with a Boost frequency of 1178Mhz for that extra kick. The FPS unique dual-fan cooling design helps keep the GTX 750 Ti OC cool and running in top condition while looking the part as well. Designed to complement the BIOSTAR GAMING line of motherboards. The BIOSTAR GeForce GAMING GTX 750 Ti OC supports multiple displays via dual DVI and mini-HDMI output. FACTORY OVERCLOCKED FOR HIGHER PERFORMANCE  Enjoy a higher level of gaming with the higher clocks thanks to BIOSTAR’s GAMING OC. Faster than reference clock speeds improves gameplay by shifting the GTX 750 Ti to overdrive, churning out more frame rates for a smoother gaming experience.  UNIQUE DUAL-FAN COOLING DESIGN  Keeping your card cool is important to get the most out of your card. The new BIOSTAR GAMING FPS design cooler cools the full-sized PCB car...



Radeon Technologies Group

AMD has a Response to Gameworks with GPUOpen

We all want better graphics in games, but we like those improvements to not utterly destroy our framerates. We’re beginning a new era of PC gaming that is bringing better performance from a software side, rather than completely relying on GPU manufacturers to make beefier chips. NVIDIA GameWorks is an API released in 2014 that was not only supposed to give developers better hardware control, but also offer some rich features for better graphics in game. Unfortunately, the results led to some performance hits in various situations causing varied opinions of the benefit. Now AMD is finally responding with there own developer tool called GPUOpen. AMD seems to be stepping up their game big time and I think GPUOpen will end being a great thing for PC Gamers. As the name implies, GPUOpen is open source, which means there will be a lot more minds trying to optimize the features for performance, as well as being able to share the code without repercussion. This is a good way to bring developers on board with AMD, and should help with some of the disparity we’ve seen in performance from NVIDIA and AMD GPUs from certain game titles. The other interesting thing about GPUOpen is what it could mean for console ports. Radeon Tech is in just about every console right now, but particularly the XBox One and PS4. If the developer tool makes porting to PC that much easier, we may see more console exclusives make their way to PC since development costs can be a major detractor. S...



GF TSMC

What does FinFET mean for Gamers?

There’s a ton of leaks and rumors circulating about the AMD Arctic Islands and NVIDIA Pascal GPUs slated to release next year. Right now, it’s hard to get too excited about anything. Don’t get me wrong, I believe the new releases are going to be phenomenal, but we’re so early before the release of these products that any actual performance numbers are still a long ways off. However, there are still a couple of pieces of information being leaked that are intriguing and quite frankly, should be getting gamers very excited about the games of 2017 and beyond. FinFET is a new process that helps shrink the size of the transistor to 14nm or 16nm. Both TSMC and Global Foundries have managed to get their processes mature enough that they can begin mass production shortly, but we still have to see how good the yields are for determining what the cost of the new GPUs will be. Since graphics cards have been stuck on the 28nm process for quite some time now, it makes sense that efficiency and performance are going to improve significantly. While AMD is claiming double the performance per watt, that can mean little until actual gaming performance is measured. Many times, that double per watt slogan can translate into something quite a bit less than what it sounds like. However, the other factor is the massive amount of transistors that can be squeezed into one die as a result of the shrink. The flagship chip should contain up to 18 billion transistors, over do...






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