Pureoverclock: PC Hardware reviews and news for overclockers!

 
 
 
 
 

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What if I told you an R9 290X was competing with a GTX 980 Ti?

So, I’m browsing the internet trying to find out whether I should save some cash and go with the i5-6600K, or go all out with an i7-6700K. I already know that there won’t be much of a discernible difference with current games, but DirectX 12 games are on the horizon, I just got a beta invite to one such game, and there could be some performance to gain from the hyper-threading. I didn’t find the info I wanted, but I did find something astonishing. The GTX 980 Ti seems almost untouchable, but you can imagine my shock when I saw an R9 290X tying, and even beating the Maxwell behemoth in several benchmarks. Yesterday, I did a pretty heavy write-up on some Ashes of the Singularity benchmarks that surfaced about a week ago. It turns out, those weren’t the only ones done. Ars Technica decided to do a very comprehensive set of tests that involved comparing an old school R9 290X with a very state of the art GTX 980 Ti and pretty much showed the card matching the NVIDIA flagship on every turn. The 980 Ti still destroys AMD’s part in DirectX 11, but once we get to 12 we see a super competitive landscape. Here’s a couple patterns I noticed. The GTX card benefits slightly more from 6 cores and hyper-threading than the R9 card does at higher resolutions. The NVIDIA card also has a slight advantage with average framerates during the heavy scenes. An interesting thing that was happening was that once hyper-threading was disabled and the CPU was reduce...



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Ashes of the Singularity Scaling: The AMD Crossroads

Last week, the new game, “Ashes of Singularity” had a pretty comprehensive scaling review performed with both DirectX 11 and DirectX 12. The results were interesting to say the least. Multiple CPUs were used to test both the R9 390X as well as the GTX 980. While AMD enjoyed some impressive gains, NVIDIA had some fairly lackluster results that even prompted the company to release statements for damage control. It would be very easy to say that AMD is making a comeback and NVIDIA is gonna be in trouble, but that would be too easy. How can we come to the proper conclusions about these results? Let me start off by saying that this is great news for AMD. It’s long been claimed that Radeon GPUs would be much better if the drivers could just utilize them properly. It seems this is almost true, but rather than drivers, it’s APIs that needed to take advantage of that hardware. However, I’m seeing some massive problems here that if AMD doesn’t quickly solve them, we can say goodbye to competition for a long time to come. I want to show you three conclusions that I saw from these results, and why I think there could be more bad news here than good if AMD doesn’t make some dramatic changes in the near future. (Click for Larger View) Let’s begin with the first big implication these AotS results are showing us. AMD needs to refocus their software development. This seems like something that is already in progress, but when we see what Direc...



Benchmarking on Windows 10 with Futuremark benchmarks

Benchmarking on Windows 10 with Futuremark benchmarks As Windows 10 rolls out today, I’d like to share the latest status on our benchmarks’ compatibility with the new OS. In summary, all currently supported Futuremark benchmarks except PCMark Vantage are compatible with Windows 10 provided you have the latest version of our SystemInfo component installed, (download it here). 3DMark, 3DMark 11, 3DMark Vantage and Powermark all work fine with Windows 10. PCMark 8 is compatible with Windows 10 but we have seen some problems with the Photo Editing test on select NVIDIA hardware, possibly related to drivers. NVIDIA has been notified, but we don’t have a workaround at this time. PCMark 7 is compatible with Windows 10 but seems to have the occasional stability issue on some configurations. We’re not yet sure of the cause, but we’re looking into it. PCMark Vantage is not compatible and will not be supported on Windows 10. You’ll find the latest Windows 10 compatibility information on our website: http://www.futuremark.com/benchmarks/windows10



Futuremark Peacekeeper benchmark will no longer be supported after July 29

Peacekeeper benchmark will no longer be supported after July 29 With the public release of Windows 10 coming up next week it’s a good time for us to review our current line up. As a result, we have decided to move Peacekeeper, our browser benchmark, to our list of unsupported products. Peacekeeper is a universal browser benchmark for measuring JavaScript performance. More than seven and a half million people have tested their browsers and mobile devices with Peacekeeper since its release in 2009. But today, competition between browsers has largely shifted from speed to features. Modern browsers are typically fast enough on a wide range of hardware, and the differences in speed in everyday use are trivial. A browser’s features, extensions, and memory use are now much more likely to be the deciding factors reducing the relevance of pure JavaScript performance benchmarks. For future testing of Windows PCs, we recommend PCMark 8. And for Android smartphones and tablets, we recommend PCMark for Android. Both include tests for measuring web browsing performance based on real-world activities instead of the narrow, synthetic workloads found in JavaScript benchmarks. Even though Peacekeeper will be unsupported after July 29, you will still be able to use it and your saved results will continue to be available at http://peacekeeper.futuremark.com/. Changes to the availability of other benchmarks With the launch of Windows 10 we will also be removing the Windows RT ver...



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AMD Releases Catalyst 15.7 Driver, Initial Run and First Impressions

UPDATE: After testing out the FRTC feature in Windows 7, I couldn’t find a way to get the framerate to cap on any of the games I tested. This could be something that would show with the load on the GPU or temperatures, but either way, I was hoping to see my framerates cap at the number I set for it. Hopefully this feature will get polished up and start working in that capacity in the future. AMD just released a new driver and it has quite a few added features that many people will be able to take advantage of. Some of the features are just getting a wider range of AMD GPU support, like Virtual Super Resoution and FreeSync being supported by Crossfire now. Others are new, like being the first AMD driver to support Windows 10 and introducing Frame Rate Target Control from the Catalyst for all of the supported cards. Granted, this driver isn’t nearly on the release schedule that AMD was trying to do from a year ago, but having it before Windows 10 is a good step forward. I went ahead and got the driver installed on my Windows 10 system to give it run. I was actually having some bugs that wouldn’t allow certain games to run, but the new driver fixed those immediately. Performance does seem to be slightly better, but the feature I was heavily interested in was the FRTC (Frame Rate Target Control) since my monitor is only a 60 Hzt refresh rate. I set the FRTC to 80 and ran my titles, but my frame rates were still hovering well above that. I tried disabling t...



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Samsung EVO+ and PRO+ Micro SD Review

Today we're looking at the Samsung Micro SD PRO+ 64GB and EVO+ 32GB cards. They promise very different speeds for consumers and professionals alike, and we'll discuss those differences as we take a closer look at what Samsung has to offer with their latest splash into the retail market.



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AMD’s Technology Decks: DirectX 12

DirectX 12 has seemed like a game changer for quite some time now. Recently, with the launch of AMD’s new GPUs, Tech Decks were included with the PR material for the Fury and 300 series. AMD included a detailed look into all the benefits of their Graphics Cards in combination with DirectX 12 and quite frankly, it looks really exciting. One of the huge AMD only benefits are the Async Shaders, which are poised to draw even more performance from the GPU than what other manufacturers will be able to take advantage of. Of course, we’ll have to wait for the full on reviews to see how much benefit there is, as well as the release of Windows 10, but for now, enjoy the full slide presentation if you have a moment or two to spare.



Futuremark Begins Development of VR Benchmark, Invites Industry Participation

Futuremark Begins Development of VR Benchmark, Invites Industry Participation HELSINKI, FINLAND – June 10, 2015 – Futuremark® is developing a VR benchmark that uses a combination of software and hardware to measure performance, latency, and accuracy. Designed primarily for manufacturers, analysts and press, the VRMark™ benchmark will test a system’s ability to deliver high quality virtual reality experiences for a range of content types from photos and video to games and simulations. http://www.futuremark.com/benchmarks/vrmark With development under way, Futuremark is inviting VR system manufacturers to join its Benchmark Development Program™. BDP members will have exclusive access to VRMark throughout its development, gaining a deep understanding of its workloads, right down to the source code. Using a development process that’s been government-vetted for neutrality, members can provide input to Futuremark at every stage from specification to public release. Companies creating VR hardware and software, and others with an interest in VR system performance, are invited to apply for VRMark BDP membership today at http://www.futuremark.com/bdp. “There are already more than a dozen different head-mounted displays for VR at various stages of completion. Analysts forecast that VR will reach 10.8 million users by the end of 2016. But delivering a great VR experience relies on overcoming significant performance challenges,” said Jukka Mäkinen, Man...



ASUSTOR Release Surveillance Center 2.3 Beta

ASUSTOR Release Surveillance Center 2.3 Beta ASUSTOR’s Surveillance Center 2.3 Beta introduces brand new features including automated event action rules, foreign object detection, more intuitive on-screen controls and expansion of the HDMI local output function. All users are welcome to download and experience the latest Surveillance Center functions. Taipei, Taiwan, May 25th, 2015 – ASUSTOR Inc., a leading innovator and provider of network storage solutions, has announced the release of the Surveillance Center 2.3 beta version. This version of Surveillance Center features powerful new features including automated event action rules, simplified and intuitive on-screen controls, role-based access control, and the addition of foreign object detection for intelligent video analytics and search. The HDMI local output function has also been expanded for setups with greater than 4 cameras, allowing users to change pages to view different video feeds and automatically cycle between feeds, providing the same type of convenience as browsing real-time surveillance feeds on a web page.   “Since the release of Surveillance Center we have been continually receiving feedback from all of our users. This has allowed us to make continual improvements and innovations, creating an even more reliable, convenient and versatile surveillance system,” said James Su, Product Manager at ASUSTOR. “This new upgrade significantly enhances overall system performance in a variety of ways ...



Compare DirectX 12, Mantle and DirectX 11 with 3DMark

Compare DirectX 12, Mantle and DirectX 11 with 3DMark We’re excited to introduce our new 3DMark API Overhead feature test – the world’s first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. It’s also the very first public application to use DirectX 12 full stop. This is cutting edge stuff Developed with input from AMD, Intel, Microsoft, NVIDIA, and the other members of our Benchmark Development Program, the 3DMark API Overhead feature test lets you compare the performance of DirectX 12, DirectX 11, and Mantle. The purpose of the test is to compare the relative performance of different APIs on a single system, rather than the absolute performance of different systems. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. (We are working on a DirectX 12 benchmark with game-like workloads, which we expect to release soon after the public launch of Windows 10.) Why is API overhead important? There has been much talk this year of new graphics APIs that let developers code ‘close to the metal.’ And though it’s natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls. A draw call happens when the CPU tells the GPU to draw an object on ...



BIOSTAR announces support for AMD’s FM2+ “Godavari” APU

BIOSTAR Offers support on New AMD FM2+ “Godavari” APU  May 11th, 2015, Taipei, Taiwan – With AMD’s launch of the FM2+ “Godavari” class of APUs today, Biostar has been in preparation of a complete series of mainboards for the supporting chipsets such as the BIOSTAR Hi-Fi A88W 3D, Hi-Fi A70U3P and Hi-Fi A68U3P. To make upgrading even easier, these boards also have backwards support for previous generation FM2+ / FM2 APUs. These new Godavari AMD APUs are AMD socket FM2+ and will feature an upgraded CPU and GPU architecture. The new Godavari APU are part of the Kaveri-Refresh platform which is aimed to re-fresh the current Kaveri APUs with the new 8000 series branding utilizing the x86 Steamroller core and GCN graphics architecture. The BIOSTAR Hi-Fi A88W 3D, Hi-Fi A70U3P and Hi-Fi A68U3P all have features such as onboard LAN, PCI Express 3.0 x16, SATA 6Gb/s, and USB 3.0. And with BIOSTAR’s enhancements to these new FM2+ boards users will enjoy mainboards that excel in additional areas of BIOSTAR expertise such as the BIOSTAR Audio+, Video+, Speed+, Protection+, Durability+ and DIY+. For more info on BIOSTAR’s AMD motherboards go to: http://www.biostar.com.tw/app/en/mb/socket.php?S_ID=21 About BIOSTAR BIOSTAR is a manufacturer dedicated to the production of motherboards, graphics cards and industrial computing systems. Since its establishment in 1986, the BIOSTAR GROUP has become a major motherboard supplier in the PC industry. In order to pursue continuous gr...



TRENDnet® Launches Video Analytics and License Plate Recognition Add-On Software

TRENDnet® Launches Video Analytics and License Plate Recognition Add-On Software TORRANCE, Calif. – April 14, 2015 – TRENDnet, a best-in-class wired and wireless networking hardware brand, from ISC West 2015 launches video analytics and license plate recognition add-on software modules for TRENDnet Luxriot VMS software.TRENDnet Luxriot VMS software offers advanced camera management, recording, search, and playback functionality. It supports all TRENDnet cameras and over 3,000 other cameras from over 100 brands. It’s compatible with Windows and Windows Server operating systems and features Run as Service support. Four TRENDnet Luxriot VMS software packages are available: 4-Channel (TV-VMS004), 9-Channel (TV-VMS009), 16-Channel (TV-VMS016), and Unlimited-Channel (TV-VMS999) solutions. “Video analytics and license plate recognition add-on software increases the potential applications of our TRENDnet Luxriot VMS software,” stated Sonny Su, technology director for TRENDnet. “The add-on solutions are easily integrated and configured.” TRENDnet Luxriot Analytics Add-On Modules TRENDnet Luxriot Analytics add-on modules enhance surveillance by monitoring and reporting the associated behavior of people, vehicles, and objects. Common applications include intruder/perimeter protection, theft detection, vehicle monitoring, crowd management, abandoned object recognition, and pedestrian/vehicle counting. Add-on module to TRENDnet Luxriot VMS sof...



QNAP Brings Improved Multimedia Entertainment with Kodi

QNAP Brings Improved Multimedia Entertainment with Kodi Taipei, Taiwan, 14 April, 2015 – QNAP® Systems, Inc. today announced that its NAS officially supports Kodi (formerly XBMC) Entertainment Center. Users of x51, x53, x70, x71, x79 and x80 series NAS now can install Kodi in HD Station to enjoy an improved entertainment experience. As of version 14, XBMC has been renamed “Kodi”. If users have XBMC v13 installed, they can install Kodi separately to use its beautiful unified interface to enjoy pictures, videos and music. Both versions can be installed to provide users with greater choice. “Multimedia entertainment has become a major part of QNAP NAS, and we will continue to offer up-to-date applications and technology to provide our users with the best multimedia experience,” said Ken Cheah, product manager of QNAP. QNAP will also rename XBMC v13 to “HD Player” in its HD Station platform. HD Player introduces a revamped user interface for more intuitive operations and integrates the QTS Media Library and user authentication for securing NAS data. HD Station is a free app available in QTS, and integrates multiple applications including Kodi, HD Player, YouTube, Spotify, Google Chrome, Mozilla Firefox, DeaDBeeF, and more. By installing HD Station and connecting the QNAP NAS to an HDMI display, users can directly enjoy the video, music and photo collections stored on their QNAP NAS, surf the web, and even control the entire experienc...



High-Rely DeltaSync File-Level Backup Technology Introduced

High-Rely DeltaSync File-Level Backup Technology Introduced NetSwap and RAIDFrame Firmware Update Adds Important New Speed-Saving Backup Synchronization Feature COLUMBUS, OH – 26 MARCH 2015 – Highly Reliable Systems, the innovative American-made server backup storage experts, have announced at the ASCII Group Success Summit immediate availability of NetSwap firmware release 2.13. This update includes a newly developed High-Rely DeltaSync Technology, which enhances synchronization functionality for NetSwap and RAIDFrame server backup appliances. DeltaSync is a file-level tracking feature that queues changes in memory, and promotes significantly improved synchronization times between High-Rely backup devices and their targets. “A key feature of our products is our Automatic Mirroring Technology (AMT), which allows our backup systems to be continuously connected while creating automatic backups onto removable media. Our new DeltaSync feature was designed in direct response to the needs of our customers using today’s larger hard drives” explained Derry Bryson, senior software engineer at Highly Reliable Systems. “High-capacity hard drives translate into longer rebuild times using block-by-block mirroring technology that copies the entire disk – even if only a small portion of the data changed. DeltaSync copies only the data that has changed, leading to rebuild times that are a fraction of what they were using mirroring.&...



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Compare DirectX 12, Mantle and DirectX 11 with new 3DMark test

Compare DirectX 12, Mantle and DirectX 11 with new 3DMark test  Introducing our new 3DMark API Overhead feature test – the world’s first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. It’s also the very first public application to use DirectX 12 full stop. This is cutting edge stuff! Developed with input from AMD, Intel, Microsoft, NVIDIA, and the other members of our Benchmark Development Program, the 3DMark API Overhead feature test lets you compare the performance of DirectX 12, DirectX 11, and Mantle. The purpose of the test is to compare the relative performance of different APIs on a single system, rather than the absolute performance of different systems. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. (We are working on a DirectX 12 benchmark with game-like workloads, which we expect to release soon after the public launch of Windows 10.) Why is API overhead important? There has been much talk this year of new graphics APIs that let developers code ‘close to the metal.’ And though it’s natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls. A draw call happens when the CPU tells the GPU to draw an object on the scre...






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