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Smooth Creations LanShark

Posted January 26, 2009 by Jake in Cases & PSU







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by Jake
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The Dessert: Gaming Results


Call of Duty: World at War is the “successor” to Call of Duty 4: Modern Combat, and takes you back to World War II through the Pacific and Russian campaigns. Based on the CoD4 proprietary engine, the game is shader-intensive and features beautiful DX9 graphics, striking lighting and contrasts, dynamic shadows, and fast-paced action.  This game appears to be a bit smoother than CoD4, perhaps due to some engine optimizations, but can still push a system when the graphics settings are cranked up. In this game, antialiasing is set to 4x, anisotropic filtering to 16x, and all lighting and texture settings are set to the highest level possible. 



More of a spiritual successor than a traditional sequel to the original, Far Cry 2 has you on a quest to eliminate the notorious arms dealer, named Jackel, through an unnamed African region.  Featuring a sandbox style of gameplay through savannah and jungle alike, Far Cry 2 employs the new Dunia engine that was developed by Ubisoft Montreal. Boasting realistic destructible environments, special effects such as realistic night-and-day cycle, dynamic weather, and non-scripted enemy A.I., this engine is very interactive and looks beautiful when all the eye candy is enabled, but can really start to punish a graphics card when antialiasing is turned up. This engine appears to be less taxing on hardware than Crysis Warhead, but we’ll still keep antialiasing off nonetheless to avoid a slideshow with results that are of no help to anyone.

Far Cry 2


Crysis Warhead is a standalone game that is not an expansion pack to the original Crysis, but it is inexplicably intertwined, as you now play the game as Psycho, venturing on missions in other parts of the island, apparently working parallel to the missions in the original.  An interesting concept, but what is even better here is that Warhead features an updated version of the CryEngine 2 game engine. 

Crysis Warhead


World in Conflict is a very popular Real Time Strategy game that features heavy action and battle sequences, beautiful lighting, particle physics in explosions, and can really stress a graphics card. Maintaining framerates as high as first person shooter games is not as critical in an RTS game, but the Masstech engine employes some beautiful lighting and particle effects, and higher image quality settings are what really make such a game enjoyable. In this game, settings were set to Very High, DX10, and full screen mode.

World in Conflict


Primarly an online multiplayer game, Unreal Tournament 3 is one of the most fast-paced first person shooters out there. It is a bit of an older game but it is very popular and features the Unreal Engine, which is used by several other top games. In this game, anisotropic filtering was set to 16x, Quality Settings were High, and a custom timedemo was used and looped three times to measure the results.

Unreal Tournament 3

The bottom line here is that the LanShark puts up some great numbers across the board; in fact, it chewed through every game at 1920 resolution at max settings except for Crysis Warhead, which is to be expected. It tore through Call of Duty: World at War in a packed Deathmarch server but didn’t beat the reference system by much since this is one game that tends to heavily favour Nvidia cards. It also posted consistent frames in UT3, and handled Far Cry 2 very well too. And the LanShark crushed the reference system in World in Conflict. As a gaming rig, the LanShark is indeed a powerful beast in a small package.

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