Testing: DirectX 11 and DirectX 12
Now it’s time to really see what this chip can do. Even though Rise of the Tomb Raider and Ashes of the Singularity have minimum requirements that exceed this chip, I have a friend who’s proven to me that those are more of a “guideline” than an actual rule. Thank you Captain Barbosa! Both games are fairly intensive, but AotS takes full advantage of the Asnychronous compute engines in AMD hardware. On top of that, Dx12 is meant to handle multi-threading better than it’s predecessor. Rise of the Tomb Raider ended up being playable on low settings. I got hooked on the Tomb Raider reboot and while I haven’t had a lot of time to delve into the sequel, it’s lived up to my expectations so far.
These results! I’ve been trying to make sense of everything I’ve seen but I feel like I’m only getting the tip of an iceberg here. For such an intensive game, we see that the Dx11 gains are nominal at best. I mostly suspect that the GPU is the bottleneck for this test, but it could be that the game just doesn’t utilize much of the processor in general. The drop in Dx12 performance is certainly a surprise. DirectX 12 is supposed to utilize more CPU cores, but it’s also supposed to take load off the CPU as well. CPU performance gains have certainly been a mixed bag when it comes to Dx12.
Speaking of a mixed bag, here’s a result I expected to see. Not only do we have a nice boost in Dx11, but the CPU result in Dx12 is excellent. The Athlon 845 just can’t keep up while the 9590 only offers nominal gains. Part of me wishes I had a GTX 1080 so I could ensure my GPU wasn’t a bottleneck in any situation. On the other hand, I really would prefer a GTX 1060 or RX 480 since those are the perfect pairings for this budget. I feel like the results would be a bit more representative of a realistic build at that point. Still, the 6350 did a great job overall of impressing me with it’s performance. Time to see how the Wraith measures up.