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Archive for December 13th, 2018

AMD has a Response to Gameworks with GPUOpen

We all want better graphics in games, but we like those improvements to not utterly destroy our framerates. We’re beginning a new era of PC gaming that is bringing better performance from a software side, rather than completely relying on GPU manufacturers to make beefier chips. NVIDIA GameWorks is an API released in 2014 that was not only supposed to give developers better hardware control, but also offer some rich features for better graphics in game. Unfortunately, the results led to some performance hits in various situations causing varied opinions of the benefit. Now AMD is finally responding with there own developer tool called GPUOpen. AMD seems to be stepping up their game big time and I think GPUOpen will end being a great thing for PC Gamers. As the name implies, GPUOpen is open source, which means┬áthere will be a lot more minds trying to optimize the features for performance, as well as being able to share the code without repercussion. This is a good way to bring developers on board with AMD, and should help with some of the disparity we’ve seen in performance from NVIDIA and AMD GPUs from certain game titles. The other interesting thing about GPUOpen is what it could mean for console ports. Radeon Tech is in just about every console right now, but particularly the XBox One and PS4. If the developer tool makes porting to PC that much easier, we may see more console exclusives make their way to PC since development costs can be a major detractor. S...





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