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Archive for April 24th, 2019

High-Rely DeltaSync File-Level Backup Technology Introduced

High-Rely DeltaSync File-Level Backup Technology Introduced NetSwap and RAIDFrame Firmware Update Adds Important New Speed-Saving Backup Synchronization Feature COLUMBUS, OH – 26 MARCH 2015 – Highly Reliable Systems, the innovative American-made server backup storage experts, have announced at the ASCII Group Success Summit immediate availability of NetSwap firmware release 2.13. This update includes a newly developed High-Rely DeltaSync Technology, which enhances synchronization functionality for NetSwap and RAIDFrame server backup appliances. DeltaSync is a file-level tracking feature that queues changes in memory, and promotes significantly improved synchronization times between High-Rely backup devices and their targets. “A key feature of our products is our Automatic Mirroring Technology (AMT), which allows our backup systems to be continuously connected while creating automatic backups onto removable media. Our new DeltaSync feature was designed in direct response to the needs of our customers using today’s larger hard drives” explained Derry Bryson, senior software engineer at Highly Reliable Systems. “High-capacity hard drives translate into longer rebuild times using block-by-block mirroring technology that copies the entire disk – even if only a small portion of the data changed. DeltaSync copies only the data that has changed, leading to rebuild times that are a fraction of what they were using mirroring.&...

Compare DirectX 12, Mantle and DirectX 11 with new 3DMark test

Compare DirectX 12, Mantle and DirectX 11 with new 3DMark test  Introducing our new 3DMark API Overhead feature test – the world’s first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. It’s also the very first public application to use DirectX 12 full stop. This is cutting edge stuff! Developed with input from AMD, Intel, Microsoft, NVIDIA, and the other members of our Benchmark Development Program, the 3DMark API Overhead feature test lets you compare the performance of DirectX 12, DirectX 11, and Mantle. The purpose of the test is to compare the relative performance of different APIs on a single system, rather than the absolute performance of different systems. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. (We are working on a DirectX 12 benchmark with game-like workloads, which we expect to release soon after the public launch of Windows 10.) Why is API overhead important? There has been much talk this year of new graphics APIs that let developers code ‘close to the metal.’ And though it’s natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls. A draw call happens when the CPU tells the GPU to draw an object on the scre...

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