AMD Announces Open Physics Initiative for New Levels of Realism to Gaming, Simul
By encouraging development of physics middleware built around OpenCL and Bullet Physics, AMD and Pixelux offer a route toward physics simulation that spans game consoles, PCs and other hardware platforms. The latest graphics technologies, like the ATI Radeon HD 5800 series of GPUs, offer incredible visual fidelity and high performance physics simulation by taking the next step in realistically animating how rendered game objects move, deform and break.
Proprietary physics solutions divide consumers and ISVs, while stifling true innovation; our competitors even develop code that they themselves admit will not work on hardware other than theirs. By working with Pixelux and others to enable open support of physics on OpenCL and DirectX 11 capable devices we are taking the exact opposite approach, said Eric Demers, chief technology officer for graphics at AMD.
As the latest software developer to take advantage of ATI Stream technology to leverage multi-core CPUs and GPUs to accelerate execution of highly parallel functions, Pixelux will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs. AMD is also actively pursuing support of Bullet Physics via the DirectCompute API in DirectX 11.
Pixelux wants ensure that our technology can take advantage of the computing resources that any particular hardware platform offers without locking in our users to any single platform. By working with AMD to run our software in OpenCL we stay true to that goal, said Mitchell Bunnell, CEO of Pixelux.
Pixelux is an industry leader in material physics simulation based on the Finite Element Method. After many years of exclusivity, Pixelux has announced they will be providing a new version of its Digital Molecular Matter (DMM) System that can be licensed by anyone and that more easily integrates with other physics systems. This new version of DMM will feature integration with the free and open source Bullet Physics engine. DMM and Bullet are designed to operate together to enable players to experience visually and kinetically realistic worlds where objects react as they do in real-life. From crumbling stone walls, denting metal, splintering wooden beams and even swaying organic plant life, the combination of DMM and Bullet Physics, will be designed to enable users to experience the next generation of physics as never before and offer an amazing solution for game developers and incredible realism for players.