Havok Demonstration on AMD Platform
The demonstrations include the first OpenCL supported execution of Havok Cloth.
Havok offers a complete modular suite of products that help visual and interactive content developers create more realistic games and cinematic special effects. As the latest software developer to take advantage of ATI Stream technology to leverage multi-core architectures and accelerate execution of highly parallel functions, like real-time cloth simulation, Havok will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs. AMD has recently introduced optimized platform technologies, such as ?Dragon? desktop platform technology, which balance performance between the CPU and GPU with ATI Stream technology to deliver outstanding value.
David Coghlan, vice president of development for Havok, commented, Havok is committed to delivering highly optimized cross-platform solutions to our game customers and we are pleased to be working with AMD to ensure that gamers enjoy a great user experience when running Havok-powered games on AMD platforms. Unlocking the parallel processing capability of AMD?s hardware provides real advantages to our customers, and the greater the total computing resources available, the better the gaming experience developers can deliver.
Havok?s awesome toolset has allowed us to deliver astonishing physics interactions in our games, including detailed real-time destruction and complex ragdoll models, and we are excited about using ATI Stream technology to pursue more astounding in-game accomplishments. We are excited that AMD and Havok are working together and leveraging an open standard like OpenCL. said Andrey Iones, chief operating officer of Saber Interactive.
Additional detail on ATI Stream technology can be found http://ati.amd.com/technology/streamcomputing/