Nvidia officially launch faster, 216 shader GTX 260
NVIDIA has quietly rolled in the new GeForce GTX 260 that improves performance over and above the present GTX 260 by adding an extra processing cluster – 24 stream processors – to the GPU. The addition of the extra cluster gives it between 5-7.5 per cent extra oomph as gaming tests become bound by the GPU, and helps the card to gain slight leadership over the Radeon HD 4870.
We’re a little miffed that clockspeeds weren’t also increased in the transition between GTX 260s, but NVIDIA’ steadfastedly leaving it up to its glut of partners to launch out-of-the-box overclocked models.
Thinking more of the new GTX 260, a sensible assumption would be that NVIDIA and TSMC – the manufacturing partner – have increased yields such that more GTX 2×0 GPUs are qualified for nine or 10 clusters. Knowing this, it makes sense to roll in a new product at literally no extra cost to the manufacturer.
We’ve mentioned the naming structure earlier in the review and do so again. The new card is also called GeForce GTX 260, and there will be a reasonable amount of time when both the ‘new’ 216SP and ‘old’ 192SP models co-exist. NVIDIA’s done something like this in the recent past, with the GeForce 9800 GTX+ supplanting the 9800 GTX.