Nvidia eagerly launch beta OpenGL 3.0 drivers
The OpenGL specification provides software developers a broad set of programmable 3D and 2D graphics rendering, visualization, and hardware acceleration functions, allowing a program to run on a wide variety of hardware platforms. An open, vendor-neutral standard, OpenGL is the industry’s most widely used and supported programming interface and is available on major computer platforms, including Windows, Linux, and Mac OS.
“OpenGL 3.0 is a significant advance for graphics standard and we’re proud that NVIDIA has played a major role in developing it,” said Barthold Lichtenbelt, Manager, Core OpenGL Software at NVIDIA and chair of the OpenGL working group at Khronos. “OpenGL 3.0 will be a first-class API on both GeForce and Quadro boards. Shipping drivers two days after this new specification is released demonstrates our strong commitment to the OpenGL developer community and our partners who rely on the standard.