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Bioshock should have failed, says programmer

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Posted June 25, 2008 by admin in Gaming

The very first failure was that we wanted to base this whole thing on System Shock 2,” says Kline. “After a couple false starts, it wasn’t until the E3 2006 demo that the team really had to think about things like making the game work and creating a “compelling user experience.”

“BioShock should?ve failed… In fact, it did fail a lot, over the course of time. A series of big mistakes and corrections and slipped ship dates, but all of these helped make it a good game… Some people think that constantly messing up, and pushing dates isn?t a good way to make a game, but as far as I?m concerned it?s the only way to make a good game.



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