Pureoverclock: PC Hardware reviews and news for overclockers!


Bioshock should have failed, says programmer

Posted June 25, 2008 by admin in Gaming

The very first failure was that we wanted to base this whole thing on System Shock 2,” says Kline. “After a couple false starts, it wasn’t until the E3 2006 demo that the team really had to think about things like making the game work and creating a “compelling user experience.”

“BioShock should?ve failed… In fact, it did fail a lot, over the course of time. A series of big mistakes and corrections and slipped ship dates, but all of these helped make it a good game… Some people think that constantly messing up, and pushing dates isn?t a good way to make a game, but as far as I?m concerned it?s the only way to make a good game.


Be the first to comment!

Leave a Response


Find us on Google+