Bioshock should have failed, says programmer
The very first failure was that we wanted to base this whole thing on System Shock 2,” says Kline. “After a couple false starts, it wasn’t until the E3 2006 demo that the team really had to think about things like making the game work and creating a “compelling user experience.”
“BioShock should?ve failed… In fact, it did fail a lot, over the course of time. A series of big mistakes and corrections and slipped ship dates, but all of these helped make it a good game… Some people think that constantly messing up, and pushing dates isn?t a good way to make a game, but as far as I?m concerned it?s the only way to make a good game.