Ubisoft’s Far Cry sequel gets previewed, again
Now, watching and playing the game at Ubisoft’s 2008 Paris conference, that position is getting pretty impossible to maintain. Far Cry 2 isn’t just looking like a good FPS – it’s looking like a great one, and a genuinely ambitious and intelligent attempt to take the style that Far Cry invented somewhere new.
That begins with the setting: an anyonymous central African state being torn apart by a brutal war between scavenging mercenary forces. Gone is Far Cry’s tropical island paradise, the green palms and sapphire waters. In its place we have dusty plains, bleak desert landscapes, muddy creeks, jagged mountains and the long grasses of the savannah. The surprise is how beautifully all this has been rendered, coming frighteningly close to Crysis in terms of the quality and detail of the light, the vegetation and the shadows. Like Crytek’s PC graphics benchmark, Far Cry 2 can be uncannily realistic. When one of the developers speeds up the game’s four-hour cycle of day and night and the landcape shifts from mellow golds to fierce reds to soft blues, you can almost feel the change in temperature, smell the dust. Console owners won’t have seen anything like it.