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8800 GTS 640MB with 112 SP?s beats 8800 GT in Crysis

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Posted November 1, 2007 by admin in News

While on paper alone, this shouldn?t be the case – although as a preliminary benchmark over at Hardware Canucks reveals, the new 640MB 8800 GTS with 112 shaders (as opposed to the former 96) tops the 8800 GT in the Crysis demo. While the performance gap is exceptionally narrow (0.7 FPS), this could be a preview of what?s to come in other synthetic testing. The in-game settings were high detail, running at 1600×1200 with no AA. Only time will tell if this will also top the GT in price-for-performance ? although if things stay as they are (meaning two similar performing boards), we?re set for a few more very confusing months over at green-camp.



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