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Q&A with Crytek CEO, Cevat Yerli…

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Posted October 27, 2007 by admin in Gaming

We see multiplayer in two extremes. One is the low, medium, high version that scales games low and high in regards to your PC spec, offering you a certain fixed gameplay. We try to be as good as we can there without losing the low-spec gamers.But with very-high you will need high-end DX10 to qualify for an experience that is essentially the future of multiplayer games, but now. This means you will also get gameplay experience that pushes options, emergent gameplay through more advanced simulations and graphics that define and impact gameplay. Examples of this are breakable geometries, soft-vegetation that interacts with characters, battledust that is synchronized across users to change the atmospherics, day-night cycles that can change tactics completely as you play.



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