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Archive for June 4th, 2020

“Grand Theft Auto” faces lawsuit

The city of Los Angeles has sued Take-Two Interactive Software Inc. for selling pornographic video games to children with its best-selling game "Grand Theft Auto: San Andreas," which last year was found to have hidden sex scenes. The game publisher was accused on Thursday of failing to disclose the pornographic content to get the game onto shelves of major retailers that do not carry games rated "Adults Only 18+". The company is accused of having deceived consumers by first claiming that hackers had modified the original version of the games, then announcing a week later that the sex scenes were written into the original game code. The lawsuit demands that Take-Two and Rockstar Games, the subsidiary behind "Grand Theft Auto," one of the best-selling in video game franchises history, stop marketing the games to children, pay fines and return $10 million in profits. Last summer, the video game ratings board slapped a restrictive "adult" rating on "Grand Theft Auto: San Andreas" because of explicit sex scenes, known as "Hot Coffee," that allow players to engage in virtual sex acts.



Next DirectX to force Standard Precision

Apparently Microsoft?s DirectX team plans to drop partial precision capabilities in the next version of DirectX, not sure if that’s 9.0L or 10. This means both ATI and Nvidia will finally be forced to render using 32 bit floating-point precision, which in turn means many of the unscrupulous tactics used by both to gain performance advantages are now gone ? I can guarantee ATI are smiling right now? Dropping to different levels of floating-point precision has been a favourite trick of both ATI and Nvidia for quite some years, allowing higher frame rates in important benchmarks – Nvidia arguably being the ?king? of these shady practices. Partial precision can be used to limit the bit precision of pixel shader processes on the fly. Optimisations can then be achieved by switching to 24 or even 16 bit precision for better performance albeit at a price to image quality if compared against true 32bit floating-point rendering, which apparently ATI now use anyway with there latest cards. With DirectX 9 the use of partial precision was left to the game or graphics driver, now this ability will be stopped, leaving in it?s place 32 bit floating-point rendering only. All this boils down to better image quality for us all, and no more false marketing.. With Microsoft putting an end to this, both Nvidia and ATI will now have to compete on a level playing field, with some of the major issues of Nvidia Vs ATI image quality now destined to become a distant memory, and I for one ...





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